GPU-accelerated rendering
Hierarchical LOD over millions of transitions. OpenGL 3.3. Smooth at 60 FPS on multi-gigabyte traces.
A GPU-accelerated waveform viewer for digital-logic engineers. Decode bus protocols inline, diff a failing run against a passing one, drive every action from a scriptable console. One binary. No seat licenses.
Linux native · WSL2 (Windows 11 + 10) · macOS via SDK
No subscriptions. No feature gates. Every capability ships in every release.
Hierarchical LOD over millions of transitions. OpenGL 3.3. Smooth at 60 FPS on multi-gigabyte traces.
UART, SPI, I2C, AXI-Stream, AXI4, valid/ready handshake. Decoded inline on the waveform — not in a separate pane.
70+ commands with autocomplete, aliases, macro recording (.ltr). Every GUI action has a console equivalent.
Load two VCDs. Overlay every transition that disagrees. Find the regression edge in seconds.
Expression engine (AND / OR / XOR / NOT / edge / arithmetic). Virtual bus grouping. Bit slicing. Hex value search.
VCD · FST · GHW · Vivado ILA CSV · native ltrace JSON. Drop a file in. Plugin SDK for custom decoders.
All in the current release. No roadmap promises. No “coming soon”.
Free. No registration. GPG-signed with SHA256 checksums.